I was interviewed for this Uusi Suomi article by Teemu Kammonen. It is in Finnish.
Shorter programming day today as we have month-end bookkeeping stuff to do, but there was some progress. Thread spinning no longer gobbles up entire stacks of wool. Animal traps will no longer be baited with entire stacks of food. Custom reactions should respect raw material (globs/bars/etc.) amounts now (thanks for spotting the problem, ag), though reactions that use a small amount of a raw material will still use at least one from a stack (unless there are other ingredients to use or it is the lone reagent, then it’ll multiply it up). Reactions will also trim away pieces of bodies properly. All jobs that affect body components (anything that uses bone, for example) will now carve away pieces of the body component, which’ll leave a “partially butchered” wound type on the limbs etc. that were used in jobs if the skeleton is animated. Leather from skins is still not computed according to size, though — that’s a slightly more difficult problem since they use a custom product tag for tanning.
Toady One - Bay 12 Games