Fuck Yeah, Dwarf Fortress!


It looks like the hydra is working correctly. Two heads snatched a lower arm a piece and then shook around and ripped them off at the same time. It’s reasonably dangerous. The heads can each choose a different style of attack that have different times to strike and recover, so they get pleasantly out of sync as they roil around. The attacks are marked in the raws as independent so the hydra doesn’t suffer a multi-attack penalty (which encourages the AI to go ahead with them as well). I also hacked apart a lot of undead corpses and skins and things to test that out, and it seems to be working fine. Next up’ll be some tweaks to non-lethal combat damage and yielding, which’ll get us out of combat and back to other things.

Toady One - Bay 12 Games